PicoMML (Universal)
Date Added: Jun 29, 2011
PicoMML is a MML sequencer application to play with 8 bit game sound with the iPad, iPhone & iPod Touch.

SYNTAX:
- cdefgab — note (ex:”c8″ -> a C eighth note, “f+2″ an F♯ half note, “a4.” -> an A dotted crotchet)
- r — rest
- @t — track (ex:@t0)
- @ — tone (0:square wave duty50%, 1:square wave duty25%, 2:square wave duty12.5%, 3:sawtooth wave, 4:sin wave, 5:triangle wave, 6:noise)
- @e — envelope (ex:”@e0,50,80,100″ -> “attack=0, decay=50, sustainRatio=80%, release=100″)
- @m — modulation (ex:”@e60,70,100 -> “rate=60,depth=70,delay=100″)
- @k — step up or down notes (key transpose)
- @b — setp up or down notes (set value by cent)
- v — volume(1 – 15)
- l — specifies the default length of notes (or rests)
- o — octave
- >, < — step up or down one octave
- @v — master volume(1 – 15)
- @o — set the direction of the octave command(>, <)
- @s — set a position to start playing
- /: / :/ — repeat (ex: “/:CEG:/” -> “CEG CEG”, “/:3 AB / CD:/ EF” -> “ABCD ABCD ABEF”)
- /* */ — comment
- $X{ } — macro (ex: “$M{CDE} @t0 $M$M” -> “@t0 CDE CDE”)
- (XY) — portamento (from noteX to noteY. ex:”(cd)8&d4.”)
- @l — loop (When it finish playing, go back to the point that you specify.)
- p — panpot(0 – 127, 0:left, 64:center, 127:right)
- @g — gatetime(Pronounced as the ratio of the value. ex:”@g50c4″ -> 50% of crotchet = “@g100c8r8″)
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