It’s pretty mind-blowing to see how much technology has advanced and how it shaped the music world. What was once literally considered to be science fiction is now possible through simple and affordable software.
When it comes to music recording and production, one thing comes to mind – the legendary Auto-Tune.
It was first introduced in the 1990s by Antares Audio Technologies, and it drastically changed the approach to how vocals are recorded and processed. The principle is simple, any noticeable variation in pitch that doesn’t fit the song can be adjusted and corrected.
But even though it’s so helpful, Auto-Tune was also met with criticism.
Many consider this to be cheating, as almost anyone can now sound good in the studio, in combination with this software and heavy editing possibilities of many DAWs. But nonetheless, it fins use both for correction and the obvious use, as is the example of the “robotic” voice in modern music.
In this brief guide, we thought about covering some of the best alternatives for Auto-Tune.
After all, the software became so widespread and the standards, at this point, require a lot of pitch-altering and similar processing that it’s almost impossible to make a representative vocal recording (or even instrumental) without at least some meddling in the style of Auto-Tune.
So, here’s what we decided to include…
So first, we would like to look into the Waves Tune plugin, which provides both basic and more complex pitch altering. But whichever of these uses you require, the plugin will handle it all well.
The interface is pretty intuitive, although it might take a little time for some users to get accustomed to it. But what’s really exciting, and what makes it stand out in our view, is the addition of the real-time vocal pitch correction. It’s a fairly advanced feature, although it’s accessible even for non-professional users.
If you’ve been into music recording and production, there’s a high chance you’ve already been introduced to Melodyne by Celemony Software. The great thing about it is that this is one of just two products made by the company.
This means that they’re fully focused on quality and functionality, rather than an abundance of random numerous mediocre plugins. And they’re updating their stuff all the time, so everything works like a charm, no matter the operating system.
Melodyne, which is now in its fourth full version, also features the company’s now-famous Direct Note Access technology. This means that you’re able to tweak individual notes in an already polyphonic audio file. This is a very advanced feature and we can’t remember another plugin with such a great addition.
Cakewalk + Roland V-Vocal
Now we head over to V-Vocal, which comes as a collaboration between Cakewalk and the legendary Roland. This particular plugin can not only correct and adjust the pitch, but it also allows you to mess with the timing, add some dynamics to it, or even put a vibrato. These are all essential features when recording and processing vocals, or even some specific instruments.
While it might seem just a little confusing, once you get a hang of it, V-Vocal will be a good ally in adding pitch correction to an audio track.
It even lets you zoom in drastically in order to take care of some seemingly unnoticeable and “microscopically” small mistakes. Many producers, both professional and amateur, have been using it for years.
Mu Technologies Mu Voice
You don’t often find such an advanced plugin like Mu Voice by MU Technologies. Interestingly enough, it’s not a demanding piece of software, yet it provides you with so many controls and options for detailed pitch correction.
It includes a very unique package of tools and lets you edit everything without the annoying pitch curve editing. What’s more, it works with ultra-low and unnoticeable internal latency, about 5.8 ms. This means that you can even use it in live settings without even noticing any performance lags or other related issues.
Steinberg Pitch Correct
Steinberg pretty much cemented their place in the world of music production and mixing, both with their famous Cubase DAW and the revolutionary VST protocol. Expectedly, they also have an abundance of other great products in this sphere, one of them being the Pitch Correct plugin. It first appeared in Cubase 5 and was later included in many other versions.
It handles the processing pretty well, but it’s also very potent for any real-time settings as well. It’s fairly easy to work with, although it’s not as advanced as some other examples on this list. Nonetheless, this is a great tool for home-recording enthusiasts who are used to Cubase products. It can also find use in some professional settings for minor tweaking.
Zynaptiq are not one of those big and famous companies. However, they still make some of the best products on the market. The one we’re including here is their PITCHMAP.
Now, what’s very interesting with this particular plugin is that it gives the user an option to mess with all the melodies and harmonies in real-time using a MIDI keyboard, or any other type of a MIDI controller. You can even suppress individual sounds in the mix or add synth-like effects.
To add to all this, PITCHMAP has a very intuitive interface, allowing easy and fast handling. To put it simply, you just can’t go wrong with Zynaptiq’s PITCHMAP, no matter the musical style that you’re working with.
Here, we would also like to include the Revoice Pro 4 plugin, which is made by Synchro Arts. So aside from the regular pitch editing, you can also add vibrato to the vocals and mess with the pitch and also edit the audio’s timing.
At the same time, the audio quality remains as good as the original one. This is a very advanced professional plugin, with the main focus on keeping the audio resolution.
First off, things started off a few years ago as a crowdfunded project. The goal was to have “smart” earplugs that would not take away any enjoyment from any kind of live music experience.
EarDial plugs are made from completely transparent hypoallergenic silicone.
The idea here was to make them as discrete as possible and not cause any kind of irritating reactions on your skin.
Although pretty light, these earplugs are well made and are not that easy to damage.
Being so elastic, they’ll fit well into an average ear. They’re designed to be easily inserted and pulled out via a special grip bump and grip indent.
But EarDial’s secret weapon is their high-fidelity noise filter inside the silicone construction.
This filter is designed to filter out all the messy parts of the spectrum and let only the good stuff through it.
You should hear all the music without being too much affected by the plugs while also being able to talk to people around you without anyone yelling in each other’s ear.
The plugs themselves offer flat 20dB attenuation, which should be more than enough for any average concert, music event, or anything involving loud noises.
At their very end, there is also earwax protection that will keep the precision filter intact and clean.
They come along with a very compact aluminum casing with a specialized storage tray.
Nothing too fancy, but it’s surprisingly practical. After all, you want to keep them clean and not carry these in your pocket without a casing.
Comfort and Design
The first thing that we could notice is that the material is really soft, making them pretty comfortable to hold in your ears, even for extended periods of time.
In addition, they’re fairly unnoticeable.
They won’t stick out of your ear, unless for the small pull-out handle. If you’re in a standard music venue, there’s almost no way someone will notice you have something in your ears.
Why are they called “smart” earplugs?
These earplugs come with a specialised app for iOS and Android devices. Well, it’s nothing that works with the plugs themselves – there aren’t any Bluetooth or other connections in the EarDial.
The app is actually measuring the intensity of noise around you. It then calculates how much time at this level you’ll be safe from permanent hearing damage, with or without EarDial plugs.
There’s also some additional info about how noise may affect your hearing in the app itself.
It’s nothing high-tech so the “smart earplugs” label is not fully justified. Nonetheless, the app is still pretty useful.
How they compare to “conventional” hearing protection
Despite this, the EarDial is significantly different compared to any other conventional earplugs out there.
The first and most important thing that we can notice is that they don’t “suffocate” the music. While they reduce the noise and keep you safe from noise, many of the plugs you find today make everything sound so muddy.
Thanks to the sophisticated filter, EarDial plugs do 20dB flat attenuation. This way, the sound spectrum is not significantly altered and you don’t get that heavy bottom-end boost.
EarDials are also smaller compared to other plugs.
This is pretty useful for aesthetic reasons, but it might be just a bit annoying when you want to pull them out. Some have even complained that they’re too small for bigger ear canals and that they don’t hold too tightly in their ears.
On the other hand, the size and the material make them pretty comfortable compared to standard foam and silicone plugs. They’re pretty soft and elastic and are, in most cases, easily adaptable to ear canals.
Obviously, they’re significantly more expensive compared to most of the standard earplugs.
However, we would argue that the price is justified.
First, you get great comfort, making it possible to have them in your ear for hours without being bothered too much.
Secondly, they’re pretty easy to carry around in the small compact aluminium casing.
The biggest strength comes with the high-fidelity noise filter. It’s as if the unwanted noise magically disappears with music and speech getting through the filter just fine.
If you’re constantly exposed to loud music or just loud noises, then EarDial will definitely be worth the price. If you’re a frequently gigging musician, earplugs are a must (especially if you’re a drummer).
But as most earplugs are not exactly comfortable and tend to make everything sound too muddy, some may get discouraged to get themselves a pair. EarDial, on the other hand, will be the perfect solution.
Some have also argued that these help with shooting ranges or high-noise construction works and loud machinery.
We didn’t test them out in these particular scenarios, but would rather recommend you go with other designated hearing protection for those settings. As for concerts, music events, and your own live performances, EarDial is the way to go.
If you play or have played guitar in the past, you’re probably familiar with that feeling that every young guitarist gets when they’re introduced to the technical world of guitars.
There are so many interesting amps, pedals, different parameter controls on guitars, as well as many other gadgets that open up a whole world of possibilities.
And it’s not just about the tone, but the ways that you can further control the dynamic output and add a whole new sphere of expression to your music.
Therefore, it was pretty expected to see the instrument find its way into many different genres, going way outside of rock, metal, blues, and jazz where it initially became popular. What’s more, we even saw the rise of synth guitars in many shapes and forms, but that’s a whole different discussion.
What we really want to focus on in this piece is the topic of electric guitar amps. Well, also acoustic guitar amps, but we’ll get to that in time. If you are only interested into modelling amps in your computer, please read our article on Amplitube vs Guitar Rig by clicking here!
Ever since their inception, guitar amps have been changing the world of music, delivering the amplified guitar sound to the members of bigger or smaller ensembles or bands, as well as those involved in studio recordings.
However, talks about guitar amps are never that simple and over the decades they went through some serious evolutions. These days, we have countless amp models, with a lot of them even specialising in certain genres.
With all this in mind, we figured we could
explore this world further and explain all the different types of guitar
amplifiers. In the end, we’ll try and help you find what suits your needs. But
before we begin, let’s cover some basics.
So, what are guitar amps?
The purpose of any guitar amplifier is to – as its name suggests – amplify the signal from the instrument’s pickup and to reproduce and further shape its tone through its circuits and speakers.
In almost all of the cases, it features the preamp section and the power amp section.
The most tone shaping is done through the preamp section, where you’ll also find the equalizers and additional effects, such as distortion.
Back in the 1920s, acoustic guitars were slowly getting out of the spotlight in big band settings. There was just no way for them to compete with loud wind instruments.
The first guitar with a pickup came in 1928 and was sold with an accompanying amplifier. These amplifiers were basically small-sized PA systems with special instrument inputs and volume controls.
In the 1930s came the development of the first amplifiers with vacuum tubes – a standard that’s present even to this day. Things slowly kept developing, and the bigger players came into the amplifier game.
Over the years, the engineers and manufacturers began including additional controls for tone shaping and even some effects like spring reverb and tremolo.
Important developments came in the 1950s as guitar amplifiers became more focused, with some of the players even exploiting tube amps’ properties to get distortion.
But since these amps were relatively bulky and expensive, another big breakthrough came in the late 1960s and the early 1970s with the implementation of solid-state transistors in the guitar industry.
This not only helped pave the way for more compact effects units but also allowed for more affordable amps that were easier to maintain. What’s more, it provided more consistency in tone, but we’ll get to that soon.
More recently digital technologies found their way into the guitar world with digital signal processing. Aside from additional onboard or external effects, the whole new world of possibilities opened up with the introduction of the so-called “digital modelling amps.”
At this point, these are the most advanced products in the guitar world, capable of convincingly replicating tones of standard guitar amplifiers of any type.
Types of guitar amplifiers explained
You can clearly see that different types of amplifiers were developed in different eras.
The two main types are, of course, tube amps and solid-state amps. Then we have the so-called “hybrids,” fusing the best of these two worlds.
We’ll also go through amps for acoustic guitars, the digital modelling amps, preamps, and we’ll also mention another division – the distinction between combo amps and stacks.
At the end of this guide, you’ll hopefully
be able to form your own opinion on the matter and find out more about each
type of guitar amps. Ultimately, the goal is to find the most suitable solution
for your own needs. So let’s get going.
Even to this day, with so many different technological advancements, tube amps are still the most highly valued products in the guitar world.
Despite being somewhat “ancient” technology, their unique “warmth” and the dynamic response still capture the hearts of guitar players of any genre worldwide.
Developed way back in the first half of the 20th century, they conduct and amplify the signal through vacuum tubes – also known as valves in British English.
As we said, the tone of these amps seems warmer and more “organic” to the human ear, while it also reflects on the dynamics of one guitarist’s playing. What this means is that, at normal or higher volumes, the harder you play, the more “clipped” or distorted the signal gets.
Of course, it differs from amp to amp, and with some jazz-oriented amplifiers, you’ll get more of that warm saturated tone. On the other hand, with rock or metal-oriented amps, you’ll get a full-on distortion.
Back in the old days, the 1950s and the 1960s, guitarists pushed their amps over the limits to cause clipping on purpose.
Over time, they began implementing treble or full-range boosters to achieve distortion. After some time, manufacturers introduced separate or switchable distorted channels in the preamp section.
In the early days of development, there were a few different tube variants used in these amplifiers. However, some standards that we see today were set in the 1960s and the 1970s.
Preamp sections almost exclusively have 12AX7 or ECC83 tubes, while the power sections feature 6L6, 6V6, or EL34 tubes. The preamp section does the main tone shaping, while the power amp does the main amplification of the signal with some additional additions to the overall tone.
The old Fender Bassman, pictured above, which was initially intended for bass guitars, made a huge breakthrough with its sonic properties. When Marshall slowly came into the spotlight, they completely changed the landscape of the guitar world, setting the standards with pieces like the legendary JCM800.
Other great tube amp manufacturers include Orange, Hughes & Kettner, Vox, Peavey, Mesa Boogie, and others.
Tube amps can be found in pretty much any
genre. The natural saturation and distortion with dynamic response are its main
strengths. Some even resort to using overdrive pedals, like Ibanez’s Tube
Screamer, to push them over the limits and achieve those unique distorted
However, the main disadvantages come with their price, as well as the expensive and constant maintenance that comes with frequent use. They’re also pretty difficult to take on tours as they require maintenance and the sonic properties might change over time as the tubes get worn out.
Another disadvantage comes with the fact that you need to push the volume knob to higher levels in order to use a tube amp’s full potential. However, this means that the normal tone can be achieved only when the amp is producing loud sounds.
This was later sorted out with lower-wattage amps and the so-called “power soak” features that allow powerful amps to operate at lower wattages.
If you’re interested in knowing more about tube amps, the video below gives a pretty good overview of how they work:
The development of transistors and semiconductors eventually brought changes in the guitar world.
Firstly, they came in handy for the development of distortion pedals, as well as delay and chorus effects. The previously bulky and impractical tape-based units were now replaced by compact floor units.
As for the guitar amplifiers, those with transistors and semiconductors were way cheaper, more consistent in the long run, and were much lighter.
While this definitely solved many issues for guitar players, the downside came with its tone:
First off, it sounded way more sterile or “rugged,” especially the distortion.
Secondly, they had almost no dynamic response.
This lack of warmth and natural clipping is a huge dealbreaker to some, but there are still those who actually like the tone of solid-state amps.
For instance, Pantera’s Dimebag Darrell actually prefers solid-states over valve amplifiers, mostly due to their specific distorted tone.
In addition, many famous guitar players of various different genres have praised a piece like Roland’s Jazz Chorus, pictured above, for its crystal clear tone, as well as its unique integrated chorus and vibrate circuit.
Overall, it was their practicality and price that helped them stay on the market. Even to this day, almost every cheap beginner amp is a solid-state one.
Since tube amps are expensive and the solid-state amps lack the warmth, the next logical step was to create the so-called “hybrid” amplifiers.
These, in most cases, feature one tube in the preamp section, usually 12AX7 or ECC83, while the power amp section is completely solid-state.
In some very rare instances, like with Music Man’s RD-50 released in the 1980s, it was the other way around – the preamp section was solid-state while the power section featured 6L6 tubes.
With this combination, guitar players were able to get some warmth and dynamic response in their tone. Vox is pretty popular with some of their hybrid amps, like the Valvetronix series.
On the other hand, with the modern rise of modelling amps, some are beginning to question the justification of the hybrid prices these days.This is why some manufacturers also started adding digital processing and “amp modelling” in both hybrid and solid-state amps.
Acoustic guitar amps
For quite some time, many manufacturers began selling acoustic guitars with piezo pickups.
At this point, it is somewhat of a standard and a more practical alternative to miking up the whole instrument at the expense of the loss of some sonic properties.
While such guitars with piezo pickups and integrated preamps, can be plugged directly into mixers and PA systems, there are still many different amps made especially for acoustic guitars.
In a way, these acoustic guitar amps are kind of like smaller versions of PA systems. The only difference is that they might be tweaked and voiced in such a way to pronounce the qualities of an acoustic guitar.
They usually come with a regular instrument input for piezo-equipped acoustic guitars, as well as an additional input (or a set of inputs) for microphones. In some cases, you can even use both the piezo and a microphone and create a full spectrum of tones.
Although somewhat resembling just PA systems, they are pretty popular among those who want to use true acoustic tones in band settings, mostly due to their specialised voicing and additional functionalities.
Many even include digital processing.
Combo amps versus stacks
(Combo amp on the left, amp stack on the right)
While we’re discussing all the different types of guitar amps, it’s worth noting that there’s another important distinction.
Amplifiers for electric guitars or basses can come in “combo” forms or as the so-called “stacks.” And this goes both for tube and solid-state amps.
The combo amplifiers are 2-in-1 kind of deal, with one unit containing both an amplifier and a speaker cabinet. Combo amps usually come with one or two onboard speakers.
On the other hand, we have the stack formation. In this case, the amplifier parts (both the preamp and the power amp) are in the form of a so-called “amp head.” The head can be connected to a separate external speaker cabinet that usually features four speakers.
The stack variant is usually a more expensive solution, but it provides additional options if you want to use the amp with a different cabinet.
However, the decision between combo or a stack formation can come down to certain personal choices as well. After all, many professional musicians can be seen using both types of amps.
Now we come to the “controversial” part.
The digital modelling amps are basically very complex digital processors that are capable of emulating amplifiers, cabinets, even certain pedals.
Some of the earliest examples came in the form of standalone processing units like the Line 6 POD, pictured above, which was released back in the late 1990s.
But this was just the basis for their further development, and these days, it’s pretty hard to tell any difference between a digital modelling amp and a classic tube amp.
In fact, many argue that there are basically no differences and that these are convincingly replicating even some of the best tube amps of all time.
After all, many have failed blind tests and still can’t hear any difference. However, the whole “modelling amps vs tube amps” discussion is still ongoing and there’s no official consensus on the matter.
These modeling amps come in a few different forms, either as rack-mounted units, amp heads, or even floor units. But these can all be plugged directly into mixers and PA systems.
In some cases, they also come with their own power amplifiers and can go directly into passive speaker cabinets.
The two biggest advantages of these digital amps are their practicality and consistency.
What’s more, front-of-house engineers love them, as they’re pretty easy to work with.
There’s no miking up in most of the cases, they go straight to the mix and the monitoring, and can bring countless pre-made presets as needed. Some of the most popular examples these days include Kemper, Fractal Audio Axe-FX III, Line 6 Helix, and Boss GT-1000.
What’s interesting is that many solid-state amplifiers these days come with an integrated digital amp modeling unit.
For instance, Peavey Vypyr amps have some interesting amp models to offer, as well as some smaller practice amps like Yamaha THR10II.
These solid-states with amp modelling often come with a USB output, making it possible to use them as audio interfaces as well. So that’s a pretty exciting addition.
Plugins for DAWs
Although not “real” physical
amps, there are plenty of options that work either as standalone software or
DAW plugins and which do some great amp emulation. What’s more, many modern
studios use these instead of actual amplifiers. For instance, Line 6 offers a
plugin version of their Helix modeler, called Helix Native. Some other amp
modeler plugins include Guitar Rig and Amplitube among others.
There are plenty of products these days,
either in the form of rack-mounted units or in the form of pedals, which are
basically like preamp sections of regular amps. These can either be solid-state
or tube-based and, in some cases, we even have analog amp emulations. They’re
not amps in the classic sense but can serve the purpose in some cases.
Most of these preamps come with two
outputs. One of these outputs can be plugged in directly into the power amp
section of a regular guitar amplifier, in the “return” knob of the
regular effects loop (if an amp has one). The other output features its own
cabinet simulation and can be plugged in directly into the mixer. They provide
a very compact alternative to guitar amps, and in some cases, even give very
convincing tube amplifier tones. Just plug them directly into a mixer or an
audio interface, and you’ve got yourself an amp tone within the form of a
slightly bigger pedal or a standard rack unit.
Some great examples of preamps in form of
pedals would be Huges & Kettner Tubeman, Mesa Boogie V-Twin, Diezel Zerrer,
and AMT Electronics SS-11A.
What’s the best option for me?
The abundance of products these days can
create a bit of confusion for guitar players these days. After all, with so
many great things out there, it’s kind of hard to choose what really suits your
But there are main points to cover here.
You have to find something that will represent you well as a guitar player with
its good tone, allow you to express yourself through music, fit your style of
music (or scope of styles), and something that’s practical.
So let’s look at the genres that you’re playing first.
Basically, if you’re mostly into vintage and old school bluesy stuff, we would advise a good vintage-oriented tube amplifier.
If you’re on a budget, there are even some great yet cheap alternatives such as Bugera Infinium, Egnater Tweaker, Ibanez TSA15, Vox AC10C1, and many others.
If you really can’t afford an amp, then try and go with a tube-equipped preamp pedal.
Now, if you’re into more modern rock or metal stuff, you can go both ways.
There are plenty of great tube amplifiers, either as combos or as amp heads, that are specifically metal-oriented. Mesa Boogie has a lot of great amps, like the Mark V.
However, these amps can get quite expensive, bulky, and pretty impractical if you’re going on a tour.
In case you really don’t want to bother with bulky and heavy equipment that can easily get damaged, then modelling amps are lifesavers.
What’s more, some of the biggest names in rock and metal music began using stuff like Kempers and different versions of Axe-Fx modelers, especially in the progressive metal sphere.
Then again, certain metal players still prefer the rugged tone of solid-state amplifiers. There are some great pieces that you can find these days, and it is somewhat of a misconception that solid-state amps are just for beginners.
If you’re a frequently touring musician, modeling amps are really a great solution.
First, they’re fairly cheap with the options that you get with them. Secondly, they are pretty easy to work with on tour and you and your front-of-house engineer won’t have to worry about microphone placements and worn out tubes all the time.
Just plug it in, do some minor tweaking if necessary, and you’re good to go. In some cases, even preamp pedals can come in handy for those who play live shows all the time.
And even if you think they might not be convincingly replicating great amps, there’s hardly any chance your audience will notice in most of the live settings.
Those who plan on recording in studios often go for tube amplifiers. If you’re in a completely controlled environment, then there are more options to use the full potential of a tube amp.
Then again, many guitarists began recording in studios with digital modeling amps. This usually depends on the kind of music and the kind of recording you’re making.
As for beginners, the common recommendation, in this case, are smaller solid-state amps.
As a beginner, you can either go with something simpler, like the Fender Campion series that also has its own onboard effects.
If you’re willing to experiment more, you can go with one of those amps that features amp modelling and a USB output, making it possible to use it as an external soundcard with your computer.
If you’re really keen on tube tones, then you can go with some cheaper tube amps. However, we would rather advise beginners to go with something simpler, possibly with lower wattage.
But, at the end of the day, the decision comes to you and no one else.
You’re free to create and reproduce music the way you want to.
In some cases, even blues old school-loving guitar players can find what they need in modern digital modelling amps.
Maybe some modern metal or pop players will find their voice in vintage amplifiers.
The best way would be to go out there and experiment and try out as many amplifiers as you can. This way, you’ll get the full picture and will be able to find what really works best for you.
Getting into the world of music takes more
than just learning music theory and proper technique.
Whatever is the instrument of your choice –
guitar, piano, violin, or even your vocal cords – there are so many aspects
that you’ll first need to get into in order to get your tone right.
Especially with an instrument like an electric guitar where setting up your tone requires extensive research and sometimes even years of experience.
In fact, many have literally turned this
into a scientific field, and there are actual engineers working on designing
and tweaking pedals, rack-mounted units, and other effects.
We could easily say that being a good musician these days, especially a guitar player, is a combination of music theory knowledge, tight technique, knowledge of how pedals work, and experience.
With all these traits checked out, you’ll be able to know when to apply which effect for a particular genre or a situation.
With all this being said, we’ll be getting into some “secrets” about one of the most important effects in the world of modern music – distortion.
The iconic Boss DS-2 Turbo distortion pedal
Although often associated with guitars and rock music, you can find the effect used, one way or another, with other instruments and various genres.
Of course, EDM musicians will also use distortion, mostly as vst plugins, although it’s not uncommon for some DJs to even implement guitar distortion pedals in their setup.
The same could be said for some solo string players, like violinists or cellists, who like to mingle and experiment with these effects.
The particular issue that we’re getting into has caused confusion among many musicians over the years.
We all know about overdrive, distortion, and fuzz pedals. We’re also somewhat aware of their sonic properties.
But there must have been at least one moment where you wondered about what are the actual distinctions between these three effects.
If you’re having trouble understanding the
difference between overdrive, distortion, and fuzz – worry not! After this
guide, you’ll get familiar with some of the technical details and will also
know how to implement these effects the proper way and in required situations
to perfectly fit your style. So let’s get into it.
What you need to know first
Before jumping into the technical details of how these three effects work, there are a few things you need to know first.
We don’t want you to end up with more questions than answers.
The first important thing you need to know is that all of these three effects are actually distortion by definition.
Look at it as an umbrella term for these three distinct types of effects. Yes, this might get a bit confusing since among these three we also have an effect labeled as “distortion.”
This subcategory of distortion, that’s also named “distortion,” is just a widely accepted (dare we say commercial?) name for an effect that’s achieved by heavy clipping.
We’ll get into all these details in a few moments, but what you now need to know first is that distortion, as an audio signal processing effect, is divided into three widely accepted commercial categories – overdrive, distortion, and fuzz.
Now that we have this part covered, a few other things you need to know. Below, we’ll be explaining a thing or two about the clean signal, what headroom means, what’s clipping, and how the musicians back in the old days achieved.
Let’s take the ordinary unprocessed clean guitar tone.
This kind of signal can be represented as one smooth continuous sine curve.
Now we get into a physics aspect of it.
The signal has its wavelength, which is the length of one peak of the sine curve to the next one, and peak-to-peak amplitude, which is the height of the curve from one peak to the other.
What we’re interested here is the amplitude.
The more you push the volume, the “wider” the peak-to-peak amplitude gets.
This means that a louder signal will have a bigger amplitude compared to a quieter one.
To fully grasp this, here’s a graphic representation of a continuous sine curve with all the important elements marked on it.
As you can see, by increasing the amplitude, the signal eventually reached the limitations of a certain device – let’s say a pedal.
It appears almost as if someone literally clipped off the top and the bottom ends of the otherwise perfect-looking smooth sine curve.
Now we get to the most important part.
By doing this “clipping,” the resulting tone gets distorted.Most of the distortion pedals achieve the effect through a 2-step process.
Step 1- the original signal is amplified through the so-called operational amplifiers (or op-amps for short) which are integrated within the circuit.
Step 2- this amplified signal is clipped using the transistors or diodes, depending on the type of pedal. The whole point of these components is to bring the threshold down and clip off the signal.
We should also mention that there are symmetrical and asymmetrical types of clipping.
The clipping is usually done by two diodes or two transistors, one clipping the bottom end of the sine curve, and the other one the top end.
If you have two different types of diodes and transistors, they cut the signal unequally on top and the bottom, causing irregular wave shapes.
This is referred to as asymmetrical clipping and can be found with some overdrives these days, usually as a switchable mode.
What you also need to understand is the concept of “headroom.”
In the above section, we explained how the limitations, or a threshold, of a certain device, like an amp or a pedal, cause clipping and distortion.
The headroom represents the “space” between the peak of your clean signal and your amp’s or pedal’s threshold.
In this area, the signal will be “safe” from any clipping or distortions. Depending on the device’s purpose and design, they can either have larger all smaller headroom.
How they did it in the old days
Now it’s time to sit back, relax, and get into the history of the distortion effect.
Back in the old days, the late 1940s and the early 1950s, it wasn’t exactly easy to achieve any kind of distortion.
What’s more, there was somewhat of a disagreement between guitar players and engineers. The first group loved that dirty distorted tone and always did their best to find any means to achieve it.
The latter group, the engineers, looked down upon clipping and distortion as if these were their arch enemies. To them, the distortion was an error.
Since all of the guitar amps in that era were tube-based, the guitar players noticed that by pushing the volume control to some “dangerous” territories, the tone would get all distorted.
But it wasn’t exactly the kind of distortion we hear today. It was more of an ambitious competition between the guitar players and bands to sound louder and more unique. It was just a slight coloration, something like a milder yet ear-piercing overdrive these days.
There are a few early examples from the late 1940s of distortion being used in popular songs at the time.
But arguably one of the best-known examples is “Bob Wills Boogie” by Bob Willis. His guitar player at the time, Robert Junior Barnard, pushed the amp over its limits and got that “hot” and slightly distorted tone. Maybe not exactly heavy by today’s standards, but it was still pretty exciting for the era. You can listen to the song below:
As time went by, guitar players found more and more ways to distort their tone.
However, some of the distorted tones on singles and records were a result of happy accidents.
One of the most prominent of those accidents comes from 1951 and it happened to a guitarist named Willie Kizart.
Playing with Ike Turner and the Kings of Rhythm, the group was all set to record a tune named “Rocket 88” in the studio.
Unfortunately, Kizart’s amp got damaged in transport and, of course, the tone suffered. He was left with no choice but to record using what he had at the moment. But surprisingly enough, the resulting tone turned the song into a hit.
After this, everyone was trying to replicate the buzzing sound, marking the beginning of a true revolution in modern music.
As a result, many began deliberately damaging their amplifiers to achieve the effect, making it a trend that continued well into the mid-1960s.
In 1960, Marty Robins and his band entered the studio to record a song called “Don’t Worry.” It’s not certain whether it was the idea of the engineer there or Marty’s guitar player Grady Martin, but the guitar was recorded through a faulty channel on the mixer.
The resulting solo was pretty heavy for that era. The song was released in 1961 to critical acclaim.
Going further, there were some other examples of distorted guitar in popular music, with some musicians even getting in touch with engineers to help them create distortion devices.
However, the first commercially available distortion pedal was FZ-1 Fuzz-Tone, released in 1962 by Gibson under their subsidiary brand Maestro.
This device, initially marketed as some sort of a proto “multi-effects” piece, only got more attention after Keith Richards implemented it for The Rolling Stones’ “(I Can’t Get No) Satisfaction“, which was released in 1965.
The iconic FZ-1 Fuzz Tone pedal by Gibson
It’s too bad that no one told the guys from The Kinks about the pedal since they resorted to slashing the speaker of an innocent amp to record 1964’s “You Really Got Me.”
Well, at least they achieved a great distorted tone and went down in history for being one of the pioneers of modern rock and hard rock music.
Later in the 1960s and the early 1970s, guitar players used the potential and properties of their tube amps to get a distorted tone, with companies deliberately making it easier for them.
Some guys like Deep Purple’s Ritchie Blackmore or Black Sabbath’s Tony Iommi used a clean booster, Dallas Arbiter’s Rangemaster.
This way, they pushed the signal and made it hit the threshold of their amplifiers more easily, achieving more clipping and distortion in the process. This particular method is being used even to this day, mostly by those who are fans of vintage-oriented tones.
The 1970s saw the rise of guitar pedals as we know them today.
Thanks to the invention of transistors and their implementation in the music equipment, the distortion became easier to achieve.
Of course, there’s the unavoidable mention of the piece like Fuzz Face by Dallas Arbiter from the late 1960s, a pedal that’s being produced to this day by Dunlop Manufacturing Inc.
And this was really the golden age for guitar distortion.
Some of these same circuits, with some components improved or altered, are still being made.
There’s the Boss DS-1 Distortion that made its debut in the late 1970s, as well as the revolutionary Electro-Harmonix Big Muff Pi from the early 1970s. Another piece that also changed the game was Ibanez’s iconic Tube Screamer, developed from Maxon’s old OD808.
These are just some of the examples of pedals that came into the spotlight and helped guitar players change the course of history.
During the 1970s and the 1980s, we got the final distinction between the three types of distortion that we’ll be discussing today.
So how are they different? Let’s find out.
First, we start with the overdrive, the “mildest” of the three.
Many beginners, or even novice players, look down upon overdrives as distortions with less gain.
However, this is far from an exact definition of overdrives and how they work.
In fact, their tone has very little to do with the amount of saturation but rather how it is achieved.
The difference comes down to the type of clipping.
First, with overdrive, we have the so-called “soft” clipping. The sine curve of the clean signal is cut in a softer manner and the shape of this new clipped waveform has no rough edges. The resulting tone often resembles what you would get by pushing the old amplifiers over their limits. The only difference here is that you usually don’t get any kind of dynamic response with just the overdrive pedal.
Here’s a simplified example of the
difference between soft and hard clipping.
The soft clipping in overdrive pedals is usually achieved through diodes, while the classic distortion or fuzz pedals use transistors. There are three types of diodes – silicone, germanium, and LED-based.
Overdrive pedals can often be seen used in pair with tube amplifiers.
This way, the overdrive pedals serve as a boost that will further push the limits of the tube amp and cause its own “organic” clipping.
In addition, there’s clipping going on in the pedal itself, which will add some coloration to the overall tone.
Overdrive pedals can even be used paired
with dirty channels of tube amps to create natural-sounding tones in the high
gain areas. This is exactly why many metal players have been using Ibanez Tube
Screamer or Maxon OD808. Another great example would be Zakk Wylde and his
signature MXR ZW-44 Overdrive pedal.
As for those milder tones, a piece like Boss OD-1 or BD-2 Blues Driver works well with clean channels of both tube and solid-state amplifiers. Their soft clipping and a somewhat muffled tone come as a great solution for vintage-inspired bluesy tones.
What guitar players and other musicians often refer to as “distortion” is the distortion effect with hard clipping.
This nomenclature might cause some confusion since the subcategory of the effect bears the same name. However, we can clearly hear the distinction and tell it apart from overdrives.
The classic guitar distortion effect has that “fried” or “scorched” tone, going into more “dangerous” territories while keeping the tightness.
The clean signal gets processed through operational amplifiers and transistors, just like with overdrive pedals. However, the signal here gets cut abruptly, causing the wave to get sharply distorted.
While there is certainly an abundance of different distortions, this particular effect is usually associated with hard rock and heavy metal music, along with most of the subdivisions of these genres.
Famous pedals that come to mind are Boss DS-1, Boss MT-2, MXR Distortion Plus, TC Electronic Dark Matter, Pro Co RAT, just to name a few.
Compared to overdrives, hard clipping of distortion pedals is most often achieved using transistors.
The most often type of a transistor you can find these days is silicon-based, although there are some rare instances of germanium ones.
If you really want to go off the charts and have a psychedelic-drenched tone, then get yourself a fuzz pedal.
The closest thing we can find to describe the fuzz effect is a broken amplifier, similar to the tone achieved in the above mentioned “Don’t Worry” by Marty Robbins.
The main distinction that makes fuzz different from other types of distortions is pretty simple – it features extreme clipping.
The waveform is so distorted that it resembles a square shape. This way, you not only get a very “disfigured” tone, but also a very rich harmonic content. This effect is usually achieved without the use of operational amplifiers, but rather just transistors doing extreme clipping.
However, fuzz is not for everyone’s liking. It’s mostly present in psychedelic rock, blues rock, or stoner and doom rock music, and is usually not the favorite choice of classic virtuoso shred-type guitar players. Nonetheless, the effect requires very tight technique and great control over your playing. You don’t want to get anything wrong with the fuzz effect turned on.
The first commercial fuzz pedal was the Maestro FZ-1. Other famous examples include the well-known Big Muff Pi, the legendary and very rare Univox Super-Fuzz, as well as the Fuzz Face which was originally produced by Dallas Arbiter.
The Fuzz Face got some significant popularity due to the fact that Jimi Hendrix used it back in the day.
This same model, with some changes in the circuit (the inclusion of silicone instead of a germanium transistor) and the overall design, is now manufactured by Dunlop.
What about boost?
You should not confuse boost with distortion pedals.
Boosters just amplify the signal without any clipping done inside the pedal.
They come in handy paired with tube amps, letting them do all the organic-sounding clipping and helping them achieve distortion on their own.
They’re not exactly the most exciting devices, but they have their purpose.
What you should also know
Technically speaking, a clipped signal is pretty close to a dynamically compressed one.
Compressors increase the volume of quiet parts and decrease the volume of louder parts, making the overall output dynamically more even.
The distortion itself comes with some compression with it, ultimately making an impact on the dynamic response of your guitar tone.
The harsher the distortion and the harder the clipping, the more compressed your tone will get.
What’s the best option for me?
The choice of the right distortion comes
down to your personal preferences, the style of music, and the types of guitars
and amplifiers that you have.
Overdrives usually work best for old school type of stuff, although you’ll find them in pedalboards of modern metal players who use them for enhancing the tone of their tube amps. Giving the softer, mellow, yet mid-range oriented tone, they’re a great option if you use clean channels of tube amplifiers.
Distortions are a classic choice for any hard rock and metal player. Whether you’re playing through a solid-state or a tube amplifier, they’ll always be able to create those scorched yet controlled tight tones for both rhythm and lead playing. They’re the most popular choice for most of the genres these days.
Fuzz effect is a bit tricky and is for those with very specific tastes. First off, it’s not easy to have things under control with a fuzz pedal on, and it’s mostly useful for single notes. Having a rich harmonic content, playing power chords with a fuzz pedal might not be the best choice, especially if there is more than one guitar in the band. It’s mostly a choice for stoner, doom, psychedelic, and blues-rock guitar players.
But at the end of the day, we are not bound by any laws and written rules.
You’re always free to experiment and go outside of the conventional boundaries of any genre.
However, knowing some of the rules and old trends will help you in your creative endeavors and you’ll be able to create a better tone for a given situation.
Whatever is the genre you enjoy writing in or performing, it’s of absolute importance to get the proper equipment.
Well, you don’t actually need anything prestigious, unless you’re planning to become a professional. But there should be at least something decent to get the job done right.
In this case, we won’t be talking about an instrument in the conventional sense. After doing a bit of our own lurking and research about the good old classic DJ turntables (the classic kind of lurking you do when you’re bored), we remembered one old piece that brought back some great memories. The turntable in question is Stanton STR8-100.
Since we’re huge fans of digging up old stuff that everyone seems to have forgotten, we’ve decided to take a closer look into the STR8-100 and see what actually makes it so special.
It’s a fairly older piece, not exactly the widely-known and a “mainstream” one, so it was kind of tricky to dig up all the details and find all the nuances about its operation.
Nonetheless, we love challenges, especially when it comes to older and somewhat obscure-ish stuff out there. Well, here it goes.
Now, despite being an older product that’s not manufactured anymore, it’s still fairly popular on the market of used turntables thanks to its features, qualities, operation, and reliability.
First off, it’s a straight arm turntable, and this is one of its very popular features.
While some may argue that straight arm turntables ruin records faster, a lot of the turntable lovers actually look for this particular feature since it holds down to the groove better, which makes it more reliable when it comes to the control. Whatever you might think of it, it’s a fact that a lot of people out there are fond of straight arms.
Speaking of its arm, it is designed to be completely height-adjustable and to prevent any kind of skipping, as much as it’s possible.
Next up, it’s important to note that STR8-100 can play records at three different speeds, both in forward and reverse. These speeds are 33 rpm, 45 rpm, and 78 rpm.
Not only does this allow you to work with all the different kinds of vinyl to play at original speed, but it also allows you to play stuff slower or faster, which does improve the overall creative potential that this piece provides and makes it a great buy for sample diggers.
There are options for either phono or standard line outputs. This means that you can plug it directly into the mixer without a ground or a “phono in” cable.
The exciting stuff comes with the “Key Correction” feature.
With it, you’re able to change the record speed but without shifting its pitch.
This is a pretty rad little thing to have on board of a turntable and is yet another thing that gives more room for musician’s creativity.
The only thing we would like to address here is that a more proper name for the feature would be “Pitch Correction.”
There are a few other important features to note here. For instance, there’s the retractable target light, blue LED indicators, and the adjustable feet.
When it comes to some additional outputs and inputs, it also includes S/PDIF as well as a standard 3.5 mm line input. The addition of the S/PDIF allows a digital input which opens up the world of possibilities if you want to connect it to a computer.
A short version of the performance review? It works fantastic! To explain it further, we’ll look into the features explained above and how well they present themselves in practice.
With the Staton SR8 1000 everything is so easily accessible and it’s built with practicality in mind. The skip-proof system works like a charm. There’s almost no way for your needle to skip in any standard settings so you won’t need to worry about that.
While most of the turntablists and DJs do not use 78 rpm records, it’s still nice to have this feature. Especially knowing that there’s the pitch adjustment feature that can allow you to play the material faster without going high in pitch.
Of course, the controls work solidly and nothing seems to be going out of the ordinary. If you know what you’re doing, this is the perfect tool for you.
There are probably a few more or less minor details, one of them being the lack of a dust cover. As of performance, this is a fully professional piece that can still find use in this day and age.
Speaking of the design, this is usually a subjective issue. Although we would point out that the bright silver finish is just wonderful. It’s all rounded up with an addition of blue LEDs that both serve their function (provide light to the controls in darker settings) and are a nice touch to the design.
But what’s really important to note here is that Stanton STR8-100 is a very well-built turntable. You won’t have any worries even with some rougher handling. It’s built to last.
In their official material that you get with the STR8-100, Stanton explains how “reinventing the wheel is not an easy job.”
This might be a bit of an overconfident remark, but this turntable is actually pretty good. So good that you’ll actually find many people today actively looking for this particular product.
And we don’t blame them. With such a tight arm, different outputs, and most of all three speeds that play both forward and in reverse, and the pitch correction at different RPMs ñ it’s no wonder. We would be surprised if it weren’t so highly sought after.
These days, you’ll be able to find one of these somewhere above $400 and below $500, depending on the turntable’s overall condition. We’d say that it’s worth it. Just make sure that you’re already familiar with turntables and how they work. Such an older piece (dare we say “retro”?) might not be the best option for beginners.
Investing in an online music production “masterclass” course is one of the best decisions you will make this year.
This might seem like a pretty bold statement, specially for those of you who have previously tried free courses or dabble around some youtube videos on production, but it’s the truth: Knowledge is more important than any piece of gear in your studio. Furthermore, enrolling in one of the below courses is nothing like doing a free course or watching youtube videos.
These online music production masterclass courses allow you to follow a tried and tested structure devised by top producers and engineers, plus incentivises you to follow through, as you have money invested.
Duration: Over 20 000 hours of video + over 20 books. 1 077 Courses 17 979 Individual Tutorials.
Main DAW used: All DAWs available.
Our Rating: 9.5/10
Skill Level: Beginner / Intermediate / Advanced
Certificate upon completion: No
High quality of content
Content available on all formats and platforms: Video, books, Desktop, iOS, Android, Apple TV, Roku.
Very affordable on a month-to-month basis
High quality instructors
Most comprehensive library of learning resources
Lack of focus
Can be overwhelming
We’ll start with our favorite online music production course: Groove3. What an absolute gold mine of music production knowledge.
If you watched all of groove3’s videos back-to-back you’d take over 2 years to finish, probably much more, given that they update the content regularly.
There’s tutorials on all topics you can image, including all DAWs, Plugins, and musical styles. If you search around the forums, it’s often mentioned as a student favorite, along with some of the masterclass courses we’ll review below.
When it comes to price, an all-access pass costs only 89$, with b&hphoto. This represents without a doubt the best value of all courses.
We’ve found this to be a great way to stay focused for idle studio time. Simply browse around their website, find an interesting video, watch it, then apply it to your current project.
The first course we’ve had a chance to review is Deadmau5’s Masterclass Course.
Music style: EDM / Electronic
Financial Investment: Low / Moderate
Duration: 6 hours of video + assignments
Main DAW used: Ableton, though teachings can be applied to any DAW.
Our Rating: 9.3/10
Skill Level: Beginner
Certificate upon completion: No
Very entertaining, huge production value. Very easy to follow through with the teachings.
Very well-rounded. All major topics are discussed (mastering, mixing, synths, drums, music business, live performance, and more).
Composed of videos, assignments, and discussions.
Great community if you’re willing to engage.
This 6 hour course will set you back 90$. It’s not a cheap course by any means, but we found the cost/quality relation to be quite good.
It’s a short course. It could benefit from going more in-depth into certain topics.
The course has 23 lessons, all delivered through video classes. It also has assignments and discussions.
The classes touch upon the following topics:
The Deadmau5 Production Process
Building Your Home Studio
Digital Vs. Analog Synths
Sound Design with Effects And Processing
Drums / Beats
Mastering (includes case study)
Starting a Career
On Stage Performance
Overall, this is a solid and very well rounded online music production masterclass course. It won’t hold your hand and automatically offer you a career in audio engineering or music production, but if you follow through with all the tips shared, your chances of making it will increase exponentially.
Furthermore, if you take your time to network and reach out to the community, you’ll likely make some useful connections out of this online music production masterclass course.
This is a great course for anyone looking for a well-balanced course on electronic / pop / hip-hop / digital music production, with no specific focus on any are of the music production process, but rather a wholistic approach. It gives you a framework, the one used by deadmau5, to produce a song. It is not a case study, i.e- it won’t show you how deadmau5 produces a song from scratch, but it will show you every single step of the process. We recommend deadmau5’s online music production masterclass course to people that are starting out and want something a bit lighter (shorter) and more fun.
Up next is Hans Zimmer’s online music production masterclass course.
Music style: Film Scoring / Soundtrack / Sound Design
Financial Investment: Low / Moderate
Duration: 4.5 hours of video + assignments
Main DAW used: N/A.
Our Rating: 8.5/10
Skill Level: Intermediate
Creating with Synths
Scoring to Picture
Scoring Under Dialogue
Case Study: Frost/Nixon
Working With Musicians
Feedback & Revisions
Learning by Listening
Life of a Composer
This is a very interesting course. The simple fact that you get to hear Hans Zimmer talk on the first person about stuff that he has never revealed on interviews is worth the cost of the program.
However, we found the structure a bit random.
Unlike deadmau5’s course, this program kind of jumped around topics, with one class being solely about Hans’ career and progression in the industry. To be honest, if we wanted to learn about that, we could just check one of the hundreds of interviews that he’s given.
Having said that, there are loads of golden nuggets there about his process, inspiration, and process. It is packed loads of synthesiser tips as well as general aesthetic in sound design.
To finish off our selection of Masterclass courses, we’ll have a look at Timbaland’s online music production course.
Music style: Hip-Hop / Pop
Financial Investment: Low / Moderate
Duration: 3.5 hours of video + assignments
Main DAW used: Ableton
Our Rating: 8.5/10
Skill Level: Beginner / Intermediate
Studio Session: Making a Beatbox Beat
Building Beats: Tim’s Process
Making a Beat: Getting Warmed Up
Song Origins: “Dirt Off Your Shoulder”
Making a Beat: Starting With a Chord Progression
Making a Beat: Tweaking and Layering Drums
Song Origins: “Pony”
Making a Beat: Manipulating Vocal Samples
Making a Beat: Creating a Breakdown
Song Origins: “Gossip Folks”
Making a Beat: Adding a Topline
Song Origins: “Are You That Somebody?”
How to Persevere
We found this masterclass to be the least technical of all online muic production masterclass courses reviewed. Perhaps on purpose, as Timbaland’s production process seems to be based a lot around feeling, leaning on his team to fill in the more technical gaps.
We still found it very useful and inspiring, with some pretty straight forward but useful tips such as thinking about drums through beatbox.
His team of “co-producers” also share some gems on drums layering, chord progression and more.
If you’re a hip hop head, you’ll love this course. You’ll learn about how Timba produced hits for Missy Elliot, Jay-z, and others, as well as some inspiring tips on how to succeed in the industry. If you’re not a hip hop nerd, then you might find it not that inspiring. Though we still recommend purchasing it as part of the masterclass bundle of classes.
Point Blank is an well established English music school, which has opened it’s expertise to the online sector. The sheer diversity of courses that they offer, including Music Business courses, is practically unmatched. This Online Music Production Masterclass Course set is both formal and fun.
Music style: None in Specific
Financial Investment: Medium-high
Duration: Depends on the subject of choice.
Main DAW used: Ableton
Our Rating: 9.5/10.
Skill Level: Intermediate-High
The “Online” courses of Point Blank Music School are actual real-time/live lecture by teachers, customised to you as a student. You get to ask questions and interact with your teacher via webcam. Each course thus has it’s own structure.
So this is clearly something different. Theere are no pre-recorded sessions, like the others. This would also explain the high price point compared to the others. As a drawback, their online music production courses are not instant, you have to enroll like you would to a school. Only that the school location is your home, if you cannot access the offline schools Point Blank Music School has running in London, L.A., Mumbai, Ibiza and China.
We feel like this product is for the more advanced music production, since asking questions is key here.
If you feel like you have run out of material to study on your own and feel like it’s time to get 1:1 with a teacher who can guide you further then look no further and click the button below to access the Point Blank Music School website.
Producertech is a well established music course provider. It was founded in 2009 by Rob Jones. Of all their online music production courses, EQ fundamentals is one of our favourites. Here’s why:
Music style: None in Specific
Financial Investment: Low
Duration: 2.5 hours of video + assignments +
Main DAW used: Ableton
Our Rating: 9/10.
Skill Level: Intermediate
Introduction to Frequencies
EQ in Isolation
Frequency Demo #3 – Combining the Piano and Sine Wave
The Frequency Spectrum Explained
EQ with respect to other parts
Common EQ Practices
EQ’ing Kick and Bass
EQ on the Master Channel
EQ In The Mix
This course is, in our opinion, a must do for all aspiring producers. Having a solid grasp of EQ can be the difference between an amateur sounding song and a commercial grade end product.
Producertech’s EQ Fundamentals online music production masterclass course will give you the foundation you need to make clean sounding mixed, at a very accessible cost (25$).
It doesn’t have a rock star teacher or cover 10 different topics, but that is, in our opinion, a strength. There is no magic pill that will make you a successful musician. Instead, the path to success is continued investment in small courses on different topics. This laser focused course will give you a very complete foundation on one of the most important skills in the game: EQing.
It also comes with the EXPOSE software, which allows you to “test” your final mix for any potential issues. We were positively surprised by the production quality of the course. Here’s a sample video from the course:
There is a special focus on bass and kick mixing, thus making it slightly more relevant to electronic, hip-hop, and pop producers, though it really suits any kind of music style.
Berklee is one of the most famous music schools in the world. This institution is a pioneer in online music production courses, having started in 2002! They still are an industry leader and offer the most formal type of education you’ll find in this list.
Music style: Electronic
Financial Investment: Moderate
Duration: Around 6 months (4 hours / week recommended)
Main DAW used: Ableton, though teachings can be applied to any DAW.
Our Rating: 9.5/10.
Skill Level: Beginner / Intermediate
Certificate upon completion: Yes
The Technology of Music Production
Introduction to Ableton Live
Creating Sounds for Electronic Music
The Art of Vocal Production
This is a solid course for students looking for a serious commitment and some degree of credibility. It teaches all the theoretic background + gives you a solid foundation in ableton production and recording / mastering vocals.
If you’re looking for some credibility in the industry, the Beerklee is something to stick in your CV that can also teach you some good theory.
However, there are more advanced and complete courses in this list in terms of knowledge.
Finally, one of the main advantages is that coursera offers financial aid to certain students.
All in all, it is pretty inexpensive, at 39$/month, and if you’re feeling motivated, you can knock it off in a couple of months, getting a “mini” degree for a very affordable price.
Next up, we have a couple of udemy courses. We’ll start with probably the most popular music course in the platform, “Music Production in Logic Pro X”.
Udemy has a lot of online music production course programs on it’s website, they mostly have a similar structure to the Logic X one which is our reference.
This course was developed by Digital Music Masters, a well established music school.
Music style: None in Specific
Financial Investment: Low
Duration: 38 hours of video + articles and resources
Main DAW used: Logic Pro X
Our Rating: 9/10.
Skill Level: Beginner / Intermediate
This is mostly for those more advanced. What we like is that you can just pay for one “topic” and not buy the whole online music production masterclass course package like with the others. You just get to Udemy, shop for what you want to know and that’s it.
These courses are mostly focused on daw workflows, with some specific items covering hardware gear like the Maschine and others focusing on specific sub-genres like music for games. All in all we think it is good product if you just want to fill some specific empty spaces in your skill arsenal.
Thanks for the NI User forum D-One who has found new hardware scripts inside recent Maschine update (2.8.3). According to the scripts it is a standalone device that features wifi module, airplane mode, flash drive storage and more.
Probably it will have same idea as MPC Live/X, when a device works as a standalone or as a controller when connected to a computer.
This could be MK4 or something else.
Here we have a bunch of screenshots from NI forum (in case NI decides to delete the topic):
Update: It seems as though the original Native Instruments forum post has been deleted. There are claims that these mockups are simply the result of some internal brainstorming and ideas, and will not develop into a fully fledged product.
In this article we’ll explore different sample sources you can use to get audio into Maschine.
Mobile phones, hardware synths, or field recorders
If you’re planning on purchasing NI’s soon to be released Maschine Mk3 hardware, you’ll be able to plug any ¼” cable into the new studio grade audio interface. This is a 96 kHz, 24-bit audio interface with 2 x ¼” TRS line inputs and a ¼” mic input for use with a dynamic microphone.
Being able to sample directly into the Mk3 hardware should be the easiest and fastest way to get external audio into Maschine and onto a pad for further editing.
Youtube, Vimeo (and virtually anything that plays audio from the internet)
Voicemeeter is a virtual audio mixer and virtual audio interface offered as donationware from software developers, VB-Audio. It’s available for Windows XP, Vista, 7/8/8.1/10 in 32/64 bits and is similar to a program for Mac users called Loopback, which I think used to be called Soundflower. In a nutshell, this program allows you to bring audio into Maschine from any source that plays through it including other audio applications on your computer. It does require some configuration, but nothing too difficult. Once installed and configured:
– Go to your audio properties and select Voicemeeter as your main audio device – Make sure Voicemeeter ASIO is selected in Maschine’s audio preferences – Go to Maschine’s Sampler page and get to sampling!That’s it!
Keep in mind that this covers you for any and all audio that plays from any website as well as audio playing from other applications on your computer. Have fun with that!
And for Mac users there’s another cool app that allows you sampling other apps like Spotify, iTunes, Safari (soundcloud, youtube etc). The app is called Audio Hijack Pro. It’s been around for many years and recently they’ve release an update with clean modern UI:
A few months back, the good people at Loopmasters released a free application they named, Loopcloud. You’re probably saying to yourself, “not another cloud-based sample storage platform”. Yes, but this is one of the best free options available to my knowledge at least.
It runs as a standalone application for Windows and Mac in both 32/64 bit format, comes with 1GB of free sample content and you get 150mb of new free samples every week. But, it really shines when you use it as a plug-in inside your DAW of choice.
The Loopcloud plug-in syncs to your host tempo so you can audition samples that will already be in sync with your song. What’s even cooler than that is you can drag n drop samples from Loopcloud directly into your session and keep it moving.
You can search for samples by instrument, genre, label, file format, content type, key and bpm. My only gripe is that you can’t add samples from your hard drive, but Loopmasters have stated that this will come in a future update.
Certainly everybody in the audio community knows about Splice by now.
For those that don’t, Splice is one of the more popular online platforms for audio enthusiast, producers and musicians. Among other things, Splice also a great resource for samples, boasting 1 million samples from a plethora of sound providers.
However, Splice is subscription based and there’s a fee of $8 per month. The good news is you can try it for free, so why not give it a go?
The good thing is that the fee covers any amount of samples you download during that time. With 1 million samples available and most likely more by this time, you can image that there are plenty of genres to choose from.
There’s an application you have to download to your computer to be able to preview and download content. If you don’t want to buy in to the subscription service, you can still purchase samples individually directly from the Splice application without having to purchase an entire sound pack.
There’s a healthy amount of Youtube channels that are based on obscure vinyl records that haven’t been overused or maybe even haven’t been used at all. I’m subscribed to quite a few and found these channels to be a source of inspiration whenever I have beat block.
I’ll list a few channels here for you to check out, but also remember that if you install Voicemeeter (PC users) or Loopback (Mac users), you’ll be able to sample right into Maschine immediately. I hope you all get lost in the fun of building your own unique sample libraries. Enjoy!
I got my Maschine MK3 last week and while playing with it (it is amazing controller, huge improvements, very well made) was trying to connect it to iPad (iPad Pro) to see if it works as audio interface and MIDI controller for iOS apps.
So even NI claims it is class-compatible audio interface and all class-compatible interfaces I got my hands on were working with iOS – this one doesn’t work as it requires USB power even when connected to power adapter.
It shows this message:
I hope NI fix it in future updates and it can be used as audio-interface/midi controller for iPad…
Focusrite has already proven that they know their business so far, with many amazing audio interfaces. But how does their iTrack Solo perform?
In terms of build quality, this interface feels quite premium. The aluminum unibody case isn’t just sturdy but will look nice on your desk as well.
There are 2 inputs on the front. An XLR for the mic, with its respective gain knob, and one for the instrument with a gain knob as well. Apart from that, the front stays pretty simple. Just a big monitor volume knob, a headphone output, and a direct monitor switch.
A neat feature Focusrite included are the LED halos around the gain knobs. The color of these halos tells you if the signal is clipping, and whether the levels are too high.
The back sports USB 2.0 and Device link connectors alongside stereo line outputs.
If you need a simple yet effective audio interface to use with your iPad, the Focusrite iTrack Solo is a great option, especially when considering it costs around $100.
If you have any experience with music and instruments, Roland should be a familiar name by now. Their Duo- Capture EX is their take on mobile audio interfaces.
At first glance, this interface looks very sleek, but durable as well. The build quality is on point, and will definitely make this device last you a long time.
With two combined inputs, having both XLR and standard instrument option, you are free to simultaneously record two instruments, an instrument and vocals, or with two microphones. As this feature gives you a lot more freedom, we’re not sure why this isn’t a standard when it comes to audio interfaces.
Two phantom- powered VS preamps are a great addition, especially if you use condenser microphones in your setup. The front, though relatively minimalistic, gives you a headphone output as well as sensitivity and output controls.
Besides standard stereo output, the Duo- Capture offers both MIDI input and output option as well.
For less than $200, the Roland Duo- Capture EX is a good investment, with musicians who use MIDI devices besides mics and instruments on mind.
Marketed as the first professional stereo audio interface for iPads, the Apogee Duet takes a slightly different approach than the other models we’ve mentioned so far.
While the device itself may boast a smaller form factor, it can certainly take up numerous different input sources.
The whole idea is to have a single input to which you can connect a cable that offers multiple connectors. It supports standard instrument cable jacks as well as XLR for connecting microphones.
The input/ output count goes up to four, with 2 combined XLR/ instrument inputs, and 2 standard speaker outputs.
The interface on the device is made up of an OLED screen which delivers visual feedback of the levels of the instruments you’re recording. All of the controls are combined in a single multi- function knob on the top, so in order to adjust different parameters, you simply tap a button to cycle through them and turn the knob to set the level.
If you don’t mind the adapter cable setup and the around $600 price tag, definitely consider the Apogee Duet.
Switching things up from a relatively expensive option to a very budget- friendly one, the Tascam iXZ is an awesome alternative for connecting your instruments to your iPad, and for less than $50.
When designing the iXZ, Tascam wanted to save as much space as possible. The result was the interface being very slim, with only the input fraction of the device having a slight bulge.
Other than that, the iXZ does feel kind of cheap. But hey, it doesn’t have to look good in order to perform good, right?
A simple switch allows you to toggle between the instrument and XLR input, and a similar switch turns the phantom power on and off. The volume wheel is the same kind you would find on the old cd and cassette tape players.
Performance- wise, it was surprisingly good. The outside looks definitely don’t reflect the audio quality.
So, if you’re looking for a pocket- sized audio interface with a low price and slightly above average performance, the iXZ by Tascam is the way to go.