We truly love Arturia Pigments 3. We actually love all Arturia software here at idesignsound.com. Today we bring you an update on the new features of this full fledged “polychrome” VST synth. And for a full fledged review, our friends at musicradar.com have a very nice review.
Arturia Pigments is a very nice and very modern VST instrument. It initially started out as a wavetable synth with a lot of features. What is striking about the Arturia Pigments is the visualisation of the modulation sources. Thus, it is very very intuitive and also very easy to learn.
Other than this, it has some very nice effects onboard, a great sequencer and the option to load your own wavetables. For a detailed review, you can also check our article here at idesignsound.com.
Version three, which is free for existing users, brings incremental updates like more sound engines, more wavetables, more effects and so on, but there are two features that are brand new and strike out, we will analyse them below:
Arturia Pigments 3 – Additive mode
Dubbed the “Harmonic Engine”, Arturia Pigments 3 introduces one of the earliest forms of sound synthesis, additive synthesis. The very early experimental synths had this, where each oscillator would create the fundamental and each of its partials to create a complex sound. So if you would imagine a spectrum analyser, the highest spike (usually the lowest in frequency) is the fundamental frequency of the sound, and then the next ones (usually to the right, higher frequency) are the partials. Together, they form the timbre or the style of the sound. Regular synths, or “subtractive” create this frequency pattern with a single, complex oscillator, then use a filter to reduce the partials. But this has some issues, namely you can mostly reduce partials to the left or right, it is very hard to fully remove partials in the centre of the frequency spectrum (you can with an EQ, but not fully and you more than often reduce other partials than the ones you want to).
But if you really want to design timbre, it is much better to not include what you don’t want than to filter it out. The problem with additive synthesis in hardware form is that you need a lot, and we mean A LOT of oscillators to add up. This is why subtractive is preferred from a practical standpoint, even if filtering the oscillator it is not really adequate for full control of the oscillator timbre. Of course, we are talking about hardware synths, so for VSTs it was a real shame that no real, serious additive synths were made.
In Arturia Pigments 3’s additive engine you can add up to 512 partials and you can also modulate them. This should bring a brand new sound palette for your productions.
Arturia Pigments 3 – Utility Engine
This is more of a fine tuning addition to your ability to design complex sounds with the VST. This new feature is not that “in your face as additive” synthesis but it is, in my humble opinion, at least equal in importance. Usually, it is the subtle things that make us like something.
The Arturia Pigments 3 Utility Engine contains two individual distinct noise sources and a virtual analog sub oscillator. This will make your sounds fat in no time. While you would be able to have this in the past, it would also meant you would sacrifice valuable space in the for of one of the two slots the VST has. Now, the Utility Engine is separate, so you get to keep the two original sound sources.
Other new additions come in form of new effects and filters (legendary analog emulations from Roland), plus pitch delay and multi-band compression.